Ontelaunee Rod and Gun Club

New Tripoli, PA

Presents

The Ontelaunee Run and Gun Challenge

 

Dates for 2007

April 21 & 22 - June 24 - July 29  

 

These Matches will combine the best of all handgun shooting sports into one exciting action pistol match!

If you enjoy Steel, Pins, IDPA, IPSC, ICORE, or any other handgun shooting sport, you will love these matches.

All stages will be 6 shot friendly - 6,12,18,24 or 30 shots per stage.

 

5+ Stages - 125 to 175 rounds

Cost - $10.00

 

4 Shooting Classes

Stock Revolver - Open Revolver - Stock Auto - Open Auto

 

Sign in 8:00 - 9:00 AM

Walkthrough/Stage briefing 9:15

Hammerdown at 9:30

 

No holsters required, only a modern centerfire handgun 9mm or larger and 5 magazines/6 speedloaders. Start position will be gun in hand.

Reloading from belt or pants pockets.

 

Junior Shooters Ages 10-15 may shoot for free when accompanied by and supervised by a paying adult shooter. Juniors may use .22 rimfire pistols.

 

For information or to be added to our E-mail list contact:

Perry Bastian @ 610-298-3225 or ldnmkrdy@ptd.net

 

 

 

Classes

Revolvers - Stock - Any stock revolver with stock barrels, open sights.

No compensators, venting ports or optics of any kind.

Open - Any revolver, no restrictions.

Autos - Stock - Any auto in stock configuration, open sights.

No compensators, venting ports or optics of any kind.

Open - Any auto, no restrictions.

* All autos, whether stock or open, will load a maximum of 8 rounds per magazine.*

Rules

  1. No holster required. All stages will start with gun in hand, muzzle on post/table. Gun must be kept in range bag or holster and you will need to secure weapon in such at end of stage.
  2. Each stage will be in multiples of 6 - 12, 18, 24 or 30. Match will be very revolver friendly.
  3. Shooter will need minimum of 5 magazines and/or 6 speedloaders to complete some of the stages. You may carry as many as needed but under no circumstance will you be allowed to have someone loading and handing you ammo during the run.
  4. Dropping a gun at anytime, loaded or empty, will result in a match DQ, no exceptions to this rule!
  5. Stage design & description may dictate engagement sequence, firing position or firing style (standing, kneeling or prone). A stop plate may be used to end target engagement. Foot fault lines and shooting boxes will be used to control shooter movement.
  6. Competitors may fire as many rounds as deemed necessary to complete each stage. Shooter may re-engage targets as needed to score hits.
  7. Any live ammo falling to ground during run is "dead" and may not be retrieved and used for that stage.
  8. Reload as needed - no restrictions as to when and where.
  9. Targets will be any size/shape paper, static steel, knockdown steel and/or bowling pins. All paper targets will get 2 shots and require 2 full bullet hits on paper to score as hits. Any bullet breaking the edge of a paper target or touching black hardcover will be a miss. Static steel targets require 1 bullet hit on the face of the target. Any hits to sides will score as a miss. Knockdown steel must fall! Bowling pins must be knocked over.
  10. Match will use a 180' muzzle safe point. Breaking the 180 will result in a match DQ.
  11. Minimum power factor will be whatever it takes for your pistol to knock down steel. 130pf is recommended. Maximum velocity of 1200fps is in effect to prevent damage to steel targets.
  12. All reloads must come from belt or pants pockets unless course description states otherwise (box, table, etc…)
  13. Squib loads. Safety is paramount - STOP and clear weapon. Remove firearm to a safe gun handling area to check for any barrel obstructions. Competitor may reshoot stage when weapon is safe. A jam/failure to feed is not considered a squib. Clear it and deal with it.
  14. All auto pistols will be limited to a maximum of 8 rounds in any magazine. 1911 guns with 7 round mags will be allowed to top off to 8 rounds to start. 8 rounds max in gun to start.
  15. Have fun and enjoy the match! Help as needed painting and taping to keep match running smooth.

 

Scoring

Time + penalties = total score. Penalties will be 1) misses = 5 seconds each 2) Knockdown steel still standing = 5 seconds 3) firing a shot out of bounds (foot fault or shooting box) = 5 seconds per shot fired.