These Matches will combine the best of all handgun shooting
sports into one exciting action pistol match!
If you enjoy Steel, Pins, IDPA, IPSC, ICORE, or any other
handgun shooting sport, you will love these matches.
All stages will be 6 shot friendly - 6,12,18,24 or 30 shots
per stage.
5+ Stages - 125 to 175 rounds
Cost - $10.00
4 Shooting Classes
Stock Revolver - Open Revolver - Stock Auto - Open Auto
Sign in 8:00 - 9:00 AM
Walkthrough/Stage briefing 9:15
Hammerdown at 9:30
No holsters required, only a modern centerfire handgun 9mm
or larger and 5 magazines/6 speedloaders. Start position will be gun in hand.
Reloading from belt or pants pockets.
Junior Shooters Ages 10-15 may shoot for free when
accompanied by and supervised by a paying adult shooter. Juniors may use .22
rimfire pistols.
For information or to be added to our E-mail list contact:
Perry Bastian @ 610-298-3225 or
Classes
Revolvers -
Stock - Any stock revolver with stock
barrels, open sights.
No compensators, venting ports or optics of any kind.
Open - Any revolver, no restrictions.
Autos -
Stock - Any auto in stock configuration, open
sights.
No compensators, venting ports or optics of any kind.
Open - Any auto, no restrictions.
* All autos, whether stock or open, will load a maximum of 8 rounds per
magazine.*
Rules
No holster required. All stages will start with gun in hand, muzzle on
post/table. Gun must be kept in range bag or holster and you will need to
secure weapon in such at end of stage.
Each stage will be in multiples of 6 - 12, 18, 24 or 30. Match will be
very revolver friendly.
Shooter will need minimum of 5 magazines and/or 6 speedloaders to complete
some of the stages. You may carry as many as needed but under no
circumstance will you be allowed to have someone loading and handing you
ammo during the run.
Dropping a gun at anytime, loaded or empty, will result in a match DQ, no
exceptions to this rule!
Stage design & description may dictate engagement sequence, firing
position or firing style (standing, kneeling or prone). A stop plate may be
used to end target engagement. Foot fault lines and shooting boxes will be
used to control shooter movement.
Competitors may fire as many rounds as deemed necessary to complete each
stage. Shooter may re-engage targets as needed to score hits.
Any live ammo falling to ground during run is "dead" and may not
be retrieved and used for that stage.
Reload as needed - no restrictions as to when and where.
Targets will be any size/shape paper, static steel, knockdown steel and/or
bowling pins. All paper targets will get 2 shots and require 2 full bullet
hits on paper to score as hits. Any bullet breaking the edge of a paper
target or touching black hardcover will be a miss. Static steel targets
require 1 bullet hit on the face of the target. Any hits to sides will score
as a miss. Knockdown steel must fall! Bowling pins must be knocked over.
Match will use a 180' muzzle safe point. Breaking the 180 will result in a
match DQ.
Minimum power factor will be whatever it takes for your pistol to knock
down steel. 130pf is recommended. Maximum velocity of 1200fps is in effect
to prevent damage to steel targets.
All reloads must come from belt or pants pockets unless course description
states otherwise (box, table, etc…)
Squib loads. Safety is paramount - STOP and clear weapon. Remove firearm
to a safe gun handling area to check for any barrel obstructions. Competitor
may reshoot stage when weapon is safe. A jam/failure to feed is not
considered a squib. Clear it and deal with it.
All auto pistols will be limited to a maximum of 8 rounds in any magazine.
1911 guns with 7 round mags will be allowed to top off to 8 rounds to start.
8 rounds max in gun to start.
Have fun and enjoy the match! Help as needed painting and taping to keep
match running smooth.
Scoring
Time + penalties = total score. Penalties will be 1) misses
= 5 seconds each 2) Knockdown steel still standing = 5 seconds 3) firing a
shot out of bounds (foot fault or shooting box) = 5 seconds per shot fired.